Vr

2024-02-17 vr

17.02.2024

VR

YES – Owner of a Lonely Heart (Official Music Video)

32M views · 8 years ago

yesofficial

SUBSCRIBED 261K subscribers

https://m.youtube.com/channel/UCJ2BSIyIU84ZtJ9MiLh0jZA

Move yourself
You always live your life
Never thinking of the future
Prove yourself
You are the move you make
Take your chances win or loser

See yourself
You are the steps you take
You and you – and that’s the only way

Shake – shake yourself
You’re every move you make
So the story goes

Owner of a lonely heart
Owner of a lonely heart
Much better than – a
Owner of a broken heart
Owner of a lonely heart

Say – you don’t want to chance it
You’ve been hurt so before

Watch it now
The eagle in the sky
How he dancin’ one and only
You – lose yourself
No not for pity’s sake
There’s no real reason to be lonely
Be yourself
Give your free will a chance
You’ve got to want to succeed

Owner of a lonely heart
Owner of a lonely heart
Much better than – a
Owner of a broken heart
Owner of a lonely heart

Owner of a lonely heart

After my own decision
They confused me so
My love said never question your will at all
In the end you’ve got to go
Look before you leap
And don’t you hesitate at all – no no
Owner of a lonely heart

Owner of a lonely heart

Owner of a lonely heart
Owner of a lonely heart
Much better than – a
Owner of a broken heart
Owner of a lonely heart
(repeat)

Owner of a lonely heart

Sooner or later each conclusion
Will decide the lonely heart
It will excite it will delight
It will give a better start

Owner of a lonely heart

Owner of a lonely heart

Don’t deceive your free will at all
Don’t deceive your free will at all
Don’t deceive your free will at all
Just receive it

Owner of a lonely heart

https://www.tekstowo.pl/piosenka,yes,owner_of_a_lonely_heart.html

VR – Virtual reality

Virtual reality (VR) is a simulated experience that can be similar to or completely different from the real world. Applications of virtual reality can include entertainment (i.e. video games) and educational purposes (i.e. medical or military training). Other, distinct types of VR style technology include augmented reality and mixed reality.

Currently standard virtual reality systems use either virtual reality headsets or multi-projected environments to generate realistic images, sounds and other sensations that simulate a user’s physical presence in a virtual environment. A person using virtual reality equipment is able to look around the artificial world, move around in it, and interact with virtual features or items. The effect is commonly created by VR headsets consisting of a head-mounted display with a small screen in front of the eyes, but can also be created through specially designed rooms with multiple large screens. Virtual reality typically incorporates auditory and video feedback, but may also allow other types of sensory and force feedback through haptic technology.

“Virtual” has had the meaning of “being something in essence or effect, though not actually or in fact” since the mid-1400s. The term “virtual” has been used in the computer sense of “not physically existing but made to appear by software” since 1959.

In 1938, French avant-garde playwright Antonin Artaud described the illusory nature of characters and objects in the theatre as “la réalité virtuelle” in a collection of essays, Le Théâtre et son double. The English translation of this book, published in 1958 as The Theater and its Double, is the earliest published use of the term “virtual reality”. The term “artificial reality”, coined by Myron Krueger, has been in use since the 1970s. The term “virtual reality” was first used in a science fiction context in The Judas Mandala, a 1982 novel by Damien Broderick.

One method by which virtual reality can be realized is simulation-based virtual reality. Driving simulators, for example, give the driver on board the impression of actually driving an actual vehicle by predicting vehicular motion caused by driver input and feeding back corresponding visual, motion and audio cues to the driver.

With avatar image-based virtual reality, people can join the virtual environment in the form of real video as well as an avatar. One can participate in the 3D distributed virtual environment as form of either a conventional avatar or a real video. A user can select own type of participation based on the system capability.

In projector-based virtual reality, modeling of the real environment plays a vital role in various virtual reality applications, such as robot navigation, construction modeling, and airplane simulation. Image-based virtual reality systems have been gaining popularity in computer graphics and computer vision communities. In generating realistic models, it is essential to accurately register acquired 3D data; usually, a camera is used for modeling small objects at a short distance.

Desktop-based virtual reality involves displaying a 3D virtual world on a regular desktop display without use of any specialized positional tracking equipment. Many modern first-person video games can be used as an example, using various triggers, responsive characters, and other such interactive devices to make the user feel as though they are in a virtual world. A common criticism of this form of immersion is that there is no sense of peripheral vision, limiting the user’s ability to know what is happening around them.

A head-mounted display (HMD) more fully immerses the user in a virtual world. A virtual reality headset typically

includes two small high resolution OLED or LCD monitors which provide separate images for each eye for stereoscopic graphics rendering a 3D virtual world, a binaural audio system, positional and rotational real-time head tracking for six degrees of movement. Options include motion controls with haptic feedback for physically interacting within the virtual world in an intuitive way with little to no abstraction and an omnidirectional treadmill for more freedom of physical movement allowing the user to perform locomotive motion in any direction.

Augmented reality (AR) is a type of virtual reality technology that blends what the user sees in their real surroundings with digital content generated by computer software. The additional software-generated images with the virtual scene typically enhance how the real surroundings look in some way. AR systems layer virtual information over a camera live feed into a headset or smartglasses or through a mobile device giving the user the ability to view three-dimensional images.

Mixed reality (MR) is the merging of the real world and virtual worlds to produce new environments and visualizations where physical and digital objects co-exist and interact in real time.

A cyberspace is sometimes defined as a networked virtual reality.

Simulated reality is a hypothetical virtual reality as truly immersive as the actual reality, enabling an advanced lifelike experience or even virtual eternity.

https://en.m.wikipedia.org/wiki/Virtual_reality

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